Skip to content

Read Metadata & Balance

Concurrently read token metadata, ablance, and allowance.

import {
import Cosmos
Cosmos
,
import Ucs05
Ucs05
} from "@unionlabs/sdk"
import {
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
} from "effect"
// Contract address and wallet address
const
const contractAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
contractAddress
=
import Ucs05
Ucs05
.
const AddressCosmosDisplay: brand<filter<brand<TemplateLiteral<`${string}1${string}`>, "Bech32">>, "AddressCosmosDisplay">

@since2.0.0

@since2.0.0

AddressCosmosDisplay
.
BrandSchema<`${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">, `${string}1${string}`, never>.make(a: `${string}1${string}`, options?: MakeOptions): `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
make
(
"stars1qrde534d4jwk44dn7w7gu9e2rayutr7kqx8lfjhsk3rd7z9rzxhq2gh3lr",
) // WETH on stargaze
const
const walletAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
walletAddress
=
import Ucs05
Ucs05
.
const AddressCosmosDisplay: brand<filter<brand<TemplateLiteral<`${string}1${string}`>, "Bech32">>, "AddressCosmosDisplay">

@since2.0.0

@since2.0.0

AddressCosmosDisplay
.
BrandSchema<`${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">, `${string}1${string}`, never>.make(a: `${string}1${string}`, options?: MakeOptions): `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
make
(
"stars1qcvavxpxw3t8d9j7mwaeq9wgytkf5vwputv5x4",
) // The address to which to check balance
const
const spender: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
spender
=
import Ucs05
Ucs05
.
const AddressCosmosDisplay: brand<filter<brand<TemplateLiteral<`${string}1${string}`>, "Bech32">>, "AddressCosmosDisplay">

@since2.0.0

@since2.0.0

AddressCosmosDisplay
.
BrandSchema<`${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">, `${string}1${string}`, never>.make(a: `${string}1${string}`, options?: MakeOptions): `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
make
(
"stars14qemq0vw6y3gc3u3e0aty2e764u4gs5lddqqxv",
)
const
const client: Layer<Cosmos.Client, Cosmos.ClientError, never>
client
=
import Cosmos
Cosmos
.
class Client

A neutral CosmWasmClient that can be used for general-purpose operations that don't specifically target source or destination chains

@since2.0.0

Client
.
Client.Live: (endpoint: string | HttpEndpoint) => Layer<Cosmos.Client, Cosmos.ClientError, never>
Live
("https://rpc.elgafar-1.stargaze-apis.com")
const
const program: Effect.Effect<{
tokenInfo: Cosmos.Cw20TokenInfo;
balance: string;
allowance: number;
}, Cosmos.ClientError | TimeoutException | Cosmos.QueryContractError, never>
program
=
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const all: <{
readonly tokenInfo: Effect.Effect<Cosmos.Cw20TokenInfo, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>;
readonly balance: Effect.Effect<...>;
readonly allowance: Effect.Effect<...>;
}, {
...;
}>(arg: {
readonly tokenInfo: Effect.Effect<Cosmos.Cw20TokenInfo, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>;
readonly balance: Effect.Effect<...>;
readonly allowance: Effect.Effect<...>;
}, options?: {
...;
} | undefined) => Effect.Effect<...>

Combines multiple effects into one, returning results based on the input structure.

Details

Use this function when you need to run multiple effects and combine their results into a single output. It supports tuples, iterables, structs, and records, making it flexible for different input types.

For instance, if the input is a tuple:

// ┌─── a tuple of effects
// ▼
Effect.all([effect1, effect2, ...])

the effects are executed sequentially, and the result is a new effect containing the results as a tuple. The results in the tuple match the order of the effects passed to Effect.all.

Concurrency

You can control the execution order (e.g., sequential vs. concurrent) using the concurrency option.

Short-Circuiting Behavior

This function stops execution on the first error it encounters, this is called "short-circuiting". If any effect in the collection fails, the remaining effects will not run, and the error will be propagated. To change this behavior, you can use the mode option, which allows all effects to run and collect results as Either or Option.

The mode option

The { mode: "either" } option changes the behavior of Effect.all to ensure all effects run, even if some fail. Instead of stopping on the first failure, this mode collects both successes and failures, returning an array of Either instances where each result is either a Right (success) or a Left (failure).

Similarly, the { mode: "validate" } option uses Option to indicate success or failure. Each effect returns None for success and Some with the error for failure.

Example (Combining Effects in Tuples)

import { Effect, Console } from "effect"
const tupleOfEffects = [
Effect.succeed(42).pipe(Effect.tap(Console.log)),
Effect.succeed("Hello").pipe(Effect.tap(Console.log))
] as const
// ┌─── Effect<[number, string], never, never>
// ▼
const resultsAsTuple = Effect.all(tupleOfEffects)
Effect.runPromise(resultsAsTuple).then(console.log)
// Output:
// 42
// Hello
// [ 42, 'Hello' ]

Example (Combining Effects in Iterables)

import { Effect, Console } from "effect"
const iterableOfEffects: Iterable<Effect.Effect<number>> = [1, 2, 3].map(
(n) => Effect.succeed(n).pipe(Effect.tap(Console.log))
)
// ┌─── Effect<number[], never, never>
// ▼
const resultsAsArray = Effect.all(iterableOfEffects)
Effect.runPromise(resultsAsArray).then(console.log)
// Output:
// 1
// 2
// 3
// [ 1, 2, 3 ]

Example (Combining Effects in Structs)

import { Effect, Console } from "effect"
const structOfEffects = {
a: Effect.succeed(42).pipe(Effect.tap(Console.log)),
b: Effect.succeed("Hello").pipe(Effect.tap(Console.log))
}
// ┌─── Effect<{ a: number; b: string; }, never, never>
// ▼
const resultsAsStruct = Effect.all(structOfEffects)
Effect.runPromise(resultsAsStruct).then(console.log)
// Output:
// 42
// Hello
// { a: 42, b: 'Hello' }

Example (Combining Effects in Records)

import { Effect, Console } from "effect"
const recordOfEffects: Record<string, Effect.Effect<number>> = {
key1: Effect.succeed(1).pipe(Effect.tap(Console.log)),
key2: Effect.succeed(2).pipe(Effect.tap(Console.log))
}
// ┌─── Effect<{ [x: string]: number; }, never, never>
// ▼
const resultsAsRecord = Effect.all(recordOfEffects)
Effect.runPromise(resultsAsRecord).then(console.log)
// Output:
// 1
// 2
// { key1: 1, key2: 2 }

Example (Short-Circuiting Behavior)

import { Effect, Console } from "effect"
const program = Effect.all([
Effect.succeed("Task1").pipe(Effect.tap(Console.log)),
Effect.fail("Task2: Oh no!").pipe(Effect.tap(Console.log)),
// Won't execute due to earlier failure
Effect.succeed("Task3").pipe(Effect.tap(Console.log))
])
Effect.runPromiseExit(program).then(console.log)
// Output:
// Task1
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: { _id: 'Cause', _tag: 'Fail', failure: 'Task2: Oh no!' }
// }

Example (Collecting Results with mode: "either")

import { Effect, Console } from "effect"
const effects = [
Effect.succeed("Task1").pipe(Effect.tap(Console.log)),
Effect.fail("Task2: Oh no!").pipe(Effect.tap(Console.log)),
Effect.succeed("Task3").pipe(Effect.tap(Console.log))
]
const program = Effect.all(effects, { mode: "either" })
Effect.runPromiseExit(program).then(console.log)
// Output:
// Task1
// Task3
// {
// _id: 'Exit',
// _tag: 'Success',
// value: [
// { _id: 'Either', _tag: 'Right', right: 'Task1' },
// { _id: 'Either', _tag: 'Left', left: 'Task2: Oh no!' },
// { _id: 'Either', _tag: 'Right', right: 'Task3' }
// ]
// }

Example (Collecting Results with mode: "validate")

import { Effect, Console } from "effect"
const effects = [
Effect.succeed("Task1").pipe(Effect.tap(Console.log)),
Effect.fail("Task2: Oh no!").pipe(Effect.tap(Console.log)),
Effect.succeed("Task3").pipe(Effect.tap(Console.log))
]
const program = Effect.all(effects, { mode: "validate" })
Effect.runPromiseExit(program).then((result) => console.log("%o", result))
// Output:
// Task1
// Task3
// {
// _id: 'Exit',
// _tag: 'Failure',
// cause: {
// _id: 'Cause',
// _tag: 'Fail',
// failure: [
// { _id: 'Option', _tag: 'None' },
// { _id: 'Option', _tag: 'Some', value: 'Task2: Oh no!' },
// { _id: 'Option', _tag: 'None' }
// ]
// }
// }

@seeforEach for iterating over elements and applying an effect.

@seeallWith for a data-last version of this function.

@since2.0.0

all
({
// Read CW20 token info
tokenInfo: Effect.Effect<Cosmos.Cw20TokenInfo, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>
tokenInfo
:
import Cosmos
Cosmos
.
const readCw20TokenInfo: (contractAddress: string) => Effect.Effect<Cosmos.Cw20TokenInfo, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>

Read CW20 token metadata (name, symbol, decimals, total_supply)

@paramcontractAddress The address of the CW20 token contract

@returnsAn Effect that resolves to the token metadata

@since2.0.0

readCw20TokenInfo
(
const contractAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
contractAddress
),
// Read CW20 token balance
balance: Effect.Effect<string, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>
balance
:
import Cosmos
Cosmos
.
const readCw20Balance: (contractAddress: string, address: string) => Effect.Effect<string, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>

Read the balance of a CW20 token for a specific address

@paramcontractAddress The address of the CW20 token contract

@paramaddress The address to check the balance for

@returnsAn Effect that resolves to the token balance

@since2.0.0

readCw20Balance
(
const contractAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
contractAddress
,
const walletAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
walletAddress
),
// Read CW20 token allowance
allowance: Effect.Effect<number, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>
allowance
:
import Cosmos
Cosmos
.
const readCw20Allowance: (contract: AddressCosmosDisplay, owner: AddressCosmosDisplay, spender: AddressCosmosDisplay) => Effect.Effect<...>

Read the allowance of a CW20 token for a specific addresses

@paramcontract The address of the CW20 token contract

@paramowner The owner of the token

@paramspender The spender who will spend the token

@returnsAn Effect that resolves to the token allowance

@since2.0.0

readCw20Allowance
(
const contractAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
contractAddress
,
const walletAddress: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
walletAddress
,
const spender: `${string}1${string}` & Brand<"Bech32"> & Brand<"AddressCosmosDisplay">
spender
),
// Combine the results
}, {
concurrency: "unbounded"
concurrency
: "unbounded" }).
Pipeable.pipe<Effect.Effect<{
tokenInfo: Cosmos.Cw20TokenInfo;
balance: string;
allowance: number;
}, TimeoutException | Cosmos.QueryContractError, Cosmos.Client>, Effect.Effect<...>>(this: Effect.Effect<...>, ab: (_: Effect.Effect<...>) => Effect.Effect<...>): Effect.Effect<...> (+21 overloads)
pipe
(
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const provide: <Cosmos.Client, Cosmos.ClientError, never>(layer: Layer<Cosmos.Client, Cosmos.ClientError, never>) => <A, E, R>(self: Effect.Effect<A, E, R>) => Effect.Effect<...> (+9 overloads)

Provides necessary dependencies to an effect, removing its environmental requirements.

Details

This function allows you to supply the required environment for an effect. The environment can be provided in the form of one or more Layers, a Context, a Runtime, or a ManagedRuntime. Once the environment is provided, the effect can run without requiring external dependencies.

You can compose layers to create a modular and reusable way of setting up the environment for effects. For example, layers can be used to configure databases, logging services, or any other required dependencies.

Example

import { Context, Effect, Layer } from "effect"
class Database extends Context.Tag("Database")<
Database,
{ readonly query: (sql: string) => Effect.Effect<Array<unknown>> }
>() {}
const DatabaseLive = Layer.succeed(
Database,
{
// Simulate a database query
query: (sql: string) => Effect.log(`Executing query: ${sql}`).pipe(Effect.as([]))
}
)
// ┌─── Effect<unknown[], never, Database>
// ▼
const program = Effect.gen(function*() {
const database = yield* Database
const result = yield* database.query("SELECT * FROM users")
return result
})
// ┌─── Effect<unknown[], never, never>
// ▼
const runnable = Effect.provide(program, DatabaseLive)
Effect.runPromise(runnable).then(console.log)
// Output:
// timestamp=... level=INFO fiber=#0 message="Executing query: SELECT * FROM users"
// []

@seeprovideService for providing a service to an effect.

@since2.0.0

provide
(
const client: Layer<Cosmos.Client, Cosmos.ClientError, never>
client
),
)
import Effect

@since2.0.0

@since2.0.0

@since2.0.0

Effect
.
const runPromise: <{
tokenInfo: Cosmos.Cw20TokenInfo;
balance: string;
allowance: number;
}, Cosmos.ClientError | TimeoutException | Cosmos.QueryContractError>(effect: Effect.Effect<...>, options?: {
readonly signal?: AbortSignal;
} | undefined) => Promise<...>

Executes an effect and returns the result as a Promise.

Details

This function runs an effect and converts its result into a Promise. If the effect succeeds, the Promise will resolve with the successful result. If the effect fails, the Promise will reject with an error, which includes the failure details of the effect.

The optional options parameter allows you to pass an AbortSignal for cancellation, enabling more fine-grained control over asynchronous tasks.

When to Use

Use this function when you need to execute an effect and work with its result in a promise-based system, such as when integrating with third-party libraries that expect Promise results.

Example (Running a Successful Effect as a Promise)

import { Effect } from "effect"
Effect.runPromise(Effect.succeed(1)).then(console.log)
// Output: 1

Example (Handling a Failing Effect as a Rejected Promise)

import { Effect } from "effect"
Effect.runPromise(Effect.fail("my error")).catch(console.error)
// Output:
// (FiberFailure) Error: my error

@seerunPromiseExit for a version that returns an Exit type instead of rejecting.

@since2.0.0

runPromise
(
const program: Effect.Effect<{
tokenInfo: Cosmos.Cw20TokenInfo;
balance: string;
allowance: number;
}, Cosmos.ClientError | TimeoutException | Cosmos.QueryContractError, never>
program
)
.
Promise<{ tokenInfo: Cw20TokenInfo; balance: string; allowance: number; }>.then<void, never>(onfulfilled?: ((value: {
tokenInfo: Cosmos.Cw20TokenInfo;
balance: string;
allowance: number;
}) => void | PromiseLike<void>) | null | undefined, onrejected?: ((reason: any) => PromiseLike<...>) | ... 1 more ... | undefined): Promise<...>

Attaches callbacks for the resolution and/or rejection of the Promise.

@paramonfulfilled The callback to execute when the Promise is resolved.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of which ever callback is executed.

then
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.log(...data: any[]): void (+1 overload)
log
)
.
Promise<void>.catch<void>(onrejected?: ((reason: any) => void | PromiseLike<void>) | null | undefined): Promise<void>

Attaches a callback for only the rejection of the Promise.

@paramonrejected The callback to execute when the Promise is rejected.

@returnsA Promise for the completion of the callback.

catch
(
var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without importing the node:console module.

Warning: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err

@seesource

console
.
Console.error(...data: any[]): void (+1 overload)

Log to stderr in your terminal

Appears in red

@paramdata something to display

error
)